![]() What about other similar games? I've had the same problem in CivCity Rome, so I think it's a rather broader flaw in my thinking, then just the inability to grasp the particular game. Maybe I shouldn't? Or is there always a "sweet spot" where a maxed-out society is self-sustaining? The screenshots always feature these beautiful huge cities with maxed-out buildings, but I cannot imagine how they got there - I run out of money a long time before that. I always try max out everything, but I soon run into huge debts. And more households eventually need more production buildings simply because of sheer numbers. ![]() The more production buildings I build, the more money they spend and I need to build more households to get income. In Anno 1701, is it possible to max out every household with all the numerous goods they need to reach the max level? It seems like an infinite spiral - the higher up the ladder I want to go, the more production buildings are needed to satisfy all the needs.
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